This blog has mostly been about things that I think people may find useful that can be implemented with computers, such as social networking, photo sharing websites, digital signage, health record organization and so forth. It's basic themes have been:
- what things do people do need?
- what products and services serve these needs today?
- how to build products and services that serve unmet or imperfectly met needs.
- how to achieve the quality and usabilty levels and price points such that consumers of these products and services will benefit from them.
This was based on the notion that if producers make things that enough consumers need and if they them well make well enough and cheaply enough then they will have a high probability of profiting from doing so. Then if this is repeated often enough by enough producers, many of the producers will become profitable.
Over the last month, the world has been reminded that the production of widgets to improve people's lifes requires at least two other components, a working finance system and favorable macro-economics.
- The types of widgets I have blogged about require substantial development. They cannot be built without up-front investment or the supply of credit. Credit has tightened lately so many widgets that would have been built a month ago will not get built today.
- As the economy slows and consumers become poorer or feel poorer they will buy less widgets and there will be less money for developing new widgets. (Cheaper and better value widgets may do better but total widget sales will decrease)